9.3.14

Excercise: Inheritence

Inheritance, Samples of using inheritance

Inheritance is the property by which one object can inherit the properties of the other object. A general class can be inherited by the other classes.  A class that is inherited is called a base class. A class which is inheriting another class is called a derived class. When a class inherits another class, members of the base class become the members of the derived class. The general form of inheritance is:-

class derived_name : access_specifier base_name
{
};

The derived_name is the name of the derived class. The base_name is the name of the base class. The access_specifier can be private, public or protected. If the access_specifier is public then all public members of the base class become public members of the derived class and protected members of the base class become the protected members of the derived class. If the access_specifier is private then all public and protected members of the base class will become private members of the derived class. If the access_specifier is protected then the public and protected members of the base class become the protected members of the derived class. Whether access_specifier is public, private or protected, private members of the base class will not be accessed by the members of the derived class.

The access_specifier protected provides more flexibility in terms of inheritance. The private members of the base class cannot be accessed by the members of the derived class. The protected members of the base class remain private to their class but can be accessed and inherited by the derived class. The protected members of the base class will remain private to the other elements of the program.

A derived class can inherit one or more base classes. A constructor of the base is executed first and then the constructor of derived class is executed. A destructor of derived class is called before the destructor of base class. The arguments to the base class constructor can be passed as follows:-

            derived_constructor (argument list): base1 (arg_list)
                                                                       base2(arg_list1)

                                                                        baseN(arg_list)

The derived_constructor is the name of the derived class. The argument list is list of the data members of the derived class. The base1 is name of the base class. The arg_list is the list of the members of the base class. Here is a program which illustrates the features of inheritance.

#include<iostream>
using namespace std;

class shape
{

            private :
                        double length;
           
            protected:
                        double breadth;

            public :

                        double len()
                        {
                                    return(length);
                        }
            shape(double length1,double breadth1)
            {
                        length=length1;
                        breadth=breadth1;
            }
            //shape()           {          }
};

class shape1
{
            public:
                        double height;
           
            shape1(double height1)
            {
                        height=height1;
            }
            //shape1()         {          }
};

class cuboid : public shape, private shape1
{
            public:

                        cuboid(double length1,double breadth1,double height1):shape(length1,breadth1),shape1(height1)
                        {
                                    cout << " A constructor is called " << endl;
                        }
                       
                        double volume()
                        {
                                    return(height*breadth*len());
                        }
                        double bre()
                        {
                                    return(breadth);
                        }
                        double ht()
                        {
                                    return(height);
                        }
};

int main()
{
            cuboid c1(2.4,3.5,6.7);
            cout << "The length of the cuboid is : " << c1.len() << endl;
            cout << "The breadth of the cuboid is : " << c1.bre() << endl;
            cout << "The height of the cuboid is : " << c1.ht() << endl;
            cout << "The volume of the cuboid is : " << c1.volume() << endl;
            return(0);
}

The result of the program is:-

inheritance

The program has two base classes shape and shape1 and one derived class called cuboid which inherits shape as public and shape1 as private. The public and protected members of shape become pubic and protected members of derived class cuboid. The private members of shape remain private to the class shape. The members of shape1 class become the private members of the derived class cuboid.

The statement

            class cuboid : public shape, private shape1

states that class cuboid inherits class shape as public and class shape1 as private. The statement

            cuboid(double length1,double breadth1,double height1):shape(length1,breadth1),shape1(height1)
                        {
                                    cout << " A constructor is called " << endl;
                        }

declares the constructor of the class cuboid. When constructor of class cuboid is called first constructor of shape is executed and then constructor of shape1 is executed and after that the constructor of cuboid is executed.   The statements

            double volume()
                        {
                                    return(height*breadth*len());
                        }

calculate the volume of the cuboid. The class cuboid cannot access the private data member length of the shape class. It access the length by calling the function len() which returns the private data member length. The data member breadth becomes the protected member of the class cuboid. The height which is public member of shape1 class becomes the private member of the class cuboid as it inherits the shape 1 class as private. The statements

                        double bre()
                        {
                                    return(breadth);
                        }

returns the breadth of the cuboid as data member breadth cannot be accessed outside the class as it is protected member of cuboid. The statement

            double ht()
                        {
                                    return(height);
                        }

returns the height of the cuboid as data member height cannot be accessed outside the class as height is the private data member of the class cuboid. The statement

            cuboid c1(2.4,3.5,6.7);

creates an object c1 of type cuboid. The constructor is called to initialize the values of the cuboid. The constructor of shape is executed and then constructor of shape1 is executed and then finally constructor of cuboid is executed. The statement

            cout << "The length of the cuboid is : " << c1.len() << endl;

displays the length of the cuboid as c1.len() calls the len() function of class shape which is also the public member function of cuboid. The statement

            cout << "The breadth of the cuboid is : " << c1.bre() << endl;

displays the breadth of the cuboid. As the data member breadth cannot be accessed directly as it is protected member of the class cuboid so the function bre() returns the breadth of the cuboid. The statement
                       
            cout << "The height of the cuboid is : " << c1.ht() << endl;

displays the height of the cuboid. The data member height cannot be accessed directly as it is private member of class cuboid so it is accessed through the function ht() which returns height.

Excercise : Encapsulation

Encapsulation, private public. Sections

The packaging of data values and member functions within one object is called an encapsulation. For example an object of class cube contains data member as side of the cube and member function volume of the cube. It is also called data hiding which helps to maintain the integrity of the object. It saves the data from misuse and outside interference. The data cannot be accessed directly but access controls can be specified in order to obtain the information. The data or object can be made public or private depending on the needs. The data which is private is not accessible outside the scope of the object. When the data is public it can be accessed by the other parts of the program.

Here is a program which shows how private and public members are accessed. The program consists of a class rectangle which has two data members such as length and breadth and the member functions area() and len(). The private data member length cannot be accessed directly. It is accessed using a function len() which is public and which returns the private data member length.

#include<iostream>
using namespace std;

class rectangle
{
            private:
                        double length;

            public:
                        double breadth;
                        double area()
                        {
                                    return(length*breadth);
                        }
                        double len()
                        {
                                    return(length);
                        }
                        rectangle(double lenght1,double breadth1)
                        {
                                    length=lenght1;
                                    breadth=breadth1;
                        }
};

int main()
{
            rectangle r1(3.5,4.6);
            double a=r1.len();
            double b=r1.breadth;
            cout << "The lenght is : " << a <<  endl;
            cout << "The breadth is : " << b << endl;
            cout << "The area is : " << r1.area() << endl;
            return(0);
}

The result of the program is:-

encapsulation

The statement

            private:
                        double length;

declares that data member length of type double which has access specifier as private. It cannot be accessed directly. The statements

            public:
                        double breadth;
                        double area()
                        {
                                    return(length*breadth);
                        }
                        double len()
                        {
                                    return(length);
                        }
                       
declares that data member breadth and member functions len() and area() are public. The member function len() is used to return the data member length which cannot be accessed directly. The statement

            rectangle r1(3.5,4.6);

declares an object r1 of rectangle. The constructor initializes the length and breadth of the object as soon as it is created. The statement

            double a=r1.len();

returns the length of the object. The data member length cannot be accessed directly as it is declared private therefore member function len() is used to return the value of length. The statement double a=r1.length in main() function is invalid as data member length is inaccessible. The statement

            double b=r1.breadth;

equates the value of b to the value of breadth of object r1. The statement

            cout << "The area is : " << r1.area() << endl;

displays the area of the rectangle.

Exercise : Classes and Objects with Constructor-cum-Destructor

Class and Objects

Constructor and Destructor with Methods and properties


A class is a user defined data type like a structure or a union. A class consists of data variables and functions. These variables and functions are called members of the class.  The variables are called data members and functions are called member functions. The member functions are also called methods. The data members are called properties of the class. An object is the instance of the class. An object is like a compound variable of the user defined type. It links both code and data. Within the object, members of the class can be public or private to the object. The declaration of a class is syntactically same as structure. The class is declared using keyword class. The general form of the declaration of the class is:-

class class_name
{
             
            access_specifier:
                        data functions
            access_specifier:
                        data functions

} object_list;

The object_list is optional. The object_list is used to declare objects of the class. The class_name is the name of the class.  The access_specifier can either public, private or protected. The members of the class by default are private to the class. If the access_specifier is private then members of the class are not accessible outside the class. If the access_specifier is public then members of the class can be accessed from outside the class. The protected access_specifier is needed at the time of inheritance. The members can be accessed using an object’s name, a dot operator and name of the member. Here is a program which shows how classes and objects are created.

#include<iostream>
using namespace std;

class cube
{
            public:
                        double side;
                        double volume()
                        {
                                    return(side*side*side);
                        }
};
                       
int main()
{
            double volume1=0;
            cube c1,c2;
            cout << "Enter the lenght of the cube" << endl;
            cin >> c1.side;
            cout << "The volume of the cube is : " << c1.volume() << endl;
            c2.side=c1.side +2;
            cout << "The volume of the second cube is : " << c2.volume() << endl;
            return(0);
}

The result of the program is:-

class

The program consists of a class cube which has data member side of type double and member function which calculates the volume of the cube. The statement

            class cube

declares a class cube. The statements

            public:
                        double side;
                        double volume()
                        {
                                    return(side*side*side);
                        }

declare that access_specifier is public for data member side and member function volume. These members can be accessed from the other parts of the program. The statement

            cube c1,c2;

declares two objects c1 and c2 of type cube. The statement

            cin >> c1.side;

access the data member of the cube. The member is accessed by specifying the name of the object as c1 then dot operator and then name of the variable side. The length entered by the user is stored in c1.side. In the statement

            cout << "The volume of the cube is : " << c1.volume() << endl;

c1.volume() calls the member function volume which returns the volume of the cube of side whose length is entered by the user. The statement

            c2.side=c1.side +2;

equates the side of object c2 to side of object c1 increased by 2.  The objects c2 and c1 are different. The statement

            cout << "The volume of the second cube is : " << c2.volume() << endl;

displays the volume of second object c2.

Constructor and Destructor:


Constructors are used in order to initialize the objects. A constructor is a special kind of a function which is the member of the class. The name of the constructor is same as name of the class. A constructor is automatically called when object is created. A constructor does not have a return type.

A default constructor is a constructor with no parameters. If no constructor is defined by the user then compiler supplies the default constructor. Once the constructor is defined by the user then compiler does not supply default constructor and then user is responsible for defining default constructor. 

A destructor is the complement of the constructor. It is used to destroy the objects. The objects are destroyed in order to deallocate the memory occupied by them. The name of the destructor is same as the name of the constructor as is preceded by a tilt operator ‘~’. A destructor for objects is executed in the reverse order of the constructor functions.

Here is a program which shows how constructors and destructors are used.

#include<iostream>
using namespace std;

class cube
{
            public:
                        double side;
                        double volume()
                        {
                                    return(side*side*side);
                        }
                        cube(double side1)
                        {
                                    cout << "A constructor is called" << endl;
                                    side=side1;
                        }
                        cube()
                        {
                                    cout << "A default constructor is called " << endl;
                        }
                        ~cube()
                        {
                                    cout << "Destructing " << side << endl;
                        }
};
                       
int main()
{
            cube c1(2.34);
            cube c2;
            cout << "The side of the cube is: " << c1.side << endl;
            cout << "The volume of the first cube is : " << c1.volume() << endl;
            cout << "Enter the length of the second cube : " ;
            cin >> c2.side;
            cout << "The volume of second cube is : " << c2.volume() << endl;
            return(0);
}

The result of the program is:-

constructor

The statement
                       
            cube(double side1)
            {         
                                    cout << "A constructor is called" << endl;
                                    side=side1;
            }
declares the constructor of the class cube. The name of the constructor is same as the name of the class. There is no return type in the constructor. It will initialize the value of data member side. The statement

                       
cube()
                        {
                                    cout << "A default constructor is called " << endl;
                        }

declares a default constructor. The statement

                         ~cube()
                        {
                                    cout << "Destructing " << side << endl;
                        }

declares a destructor to deallocate the objects. The statement

            cube c1(2.34);

creates an object c1 of type cube. A constructor is automatically called and initializes the data member side with value 2.34. The statement

                        cube c2;

creates an object of type c2. When object c2 is created a default constructor is called and the message will be printed. The statements

            cout << "The side of the cube is: " << c1.side << endl;
            cout << "The volume of the first cube is : " << c1.volume() << endl;

displays the side and volume of the cube where side has value 2.34. The statement

            cin >> c2.side;

will set the value of the side of the object c2 as entered by the user. At the end of the program objects are deallocated in the reverse order in which constructors are called. First object c2 is deallocated whose side is 2.5 and then object c1 is deallocated whose side is 2.34.

Advantage of the classes:-

It provides protection to the data. The members of the class are by default private to the class while the members of the structure are public. OOP features allow programmer to easily handle complex problems and multi file projects. They help in modeling real world objects such as bank accounts and their related transactions.

Exercise-1:  One steps through integer points of the straight line. The length of a step must be non negative and can be by one bigger than, equal to, or by one smaller than the length of the previous step. What is the minimum number of steps in order to get from x to y ? The length of the f irst and the last step must be 1. View Details

Exercise-2: Some operators checks about the relationship between two values and these operators are called relational operators.
Given two numerical values your job is just to nd out the relationship between them that is
(i) First one is greater than the second
(ii) First one is less than the second or
(iii) First and second one is equal. 

View Details 

Functions in C++


                                                Functions

Before reading this tutorial you should have knowledge of pointers.

Functions are building blocks of the programs. They make the programs more modular and easy to read and manage. All C++ programs must contain the function main( ). The execution of the program starts from the function main( ). A C++ program can contain any number of functions according to the needs. The general form of the function is: -

return_type  function_name(parameter list)
{
            body of the function

}

The function of consists of two parts function header and function body. The function header is:-

            return_type   function_name(parameter list)

The return_type specifies the type of the data the function returns. The return_type can be void which means function does not return any data type. The function_name is the name of the function. The name of the function should begin with the alphabet or underscore. The parameter list consists of variables separated with comma along with their data types. The parameter list could be empty which means the function do not contain any parameters. The parameter list should contain both data type and name of the variable. For example,

            int factorial(int n, float j)

is the function header of the function factorial. The return type is of integer which means function should return data of type integer. The parameter list contains two variables n and j of type integer and float respectively. The body of the function performs the computations.



Function Declaration

A function declaration is made by declaring the return type of the function, name of the function and the data types of the parameters of the function.  A function declaration is same as the declaration of the variable. The function declaration is always terminated by the semicolon. A call to the function cannot be made unless it is declared. The general form of the declaration is:-

return_type function_name(parameter list);

For example function declaration can be
            int factorial(int n1,float j1);

The variables name need not be same as the variables of parameter list of the function. Another method can be
           
int factorial(int , float);

The variables in the function declaration can be optional but data types are necessary.

Function Arguments

The information is transferred to the function by the means of arguments when a call to a function is made.  Arguments contain the actual value which is to be passed to the function when it is called.  The sequence of the arguments in the call of the function should be same as the sequence of the parameters in the parameter list of the declaration of the function. The data types of the arguments should correspond with the data types of the parameters. When a function call is made arguments replace the parameters of the function.

The Return Statement and Return values

A return statement is used to exit from the function where it is. It returns the execution of the program to the point where the function call was made. It returns a value to the calling code. The general form of the return statement is:-

return expression;

The expression evaluates to a value which has type same as the return type specified in the function declaration. For example the statement,

            return(n);

is the return statement of the factorial function. The type of variable n should be integer as specified in the declaration of the factorial function. If a function has return type as void then return statement does not contain any expression. It is written as:-

            return; 

The function with return type as void can ignore the return statement. The closing braces at the end indicate the exit of the function. Here is a program which illustrates the working of functions.

#include<iostream>
using namespace std;
int factorial(int n);

int main ()
{
            int n1,fact;
            cout <<"Enter the number whose factorial has to be calculated" <<  endl;
            cin >> n1;
            fact=factorial(n1);
            cout << "The factorial of " << n1 << "  is : " << fact << endl;
            return(0);
           
}
int factorial(int n)
{
            int i=0,fact=1;
            if(n<=1)
            {
                        return(1);
            }
            else
            {
                        for(i=1;i<=n;i++)
                        {
                                    fact=fact*i;
                        }
                        return(fact);
            }
}

The result of the program is:-


The function factorial calculates the factorial of the number entered by the user. If the number is less than or equal to 1 then function returns 1 else it returns the factorial of the number. The statement

            int factorial(int n);

is a declaration of the function. The return type is of integer. The parameter list consists of one data type which is integer. The statement

            cout <<"Enter the number whose factorial has to be calculated" <<  endl;
            cin >> n1;
makes the user enter the number whose factorial is to be calculated. The variable n1 stores the number entered by the user. The user has entered number 5. The statement
           
            fact=factorial(n1);

makes a call to the function. The variable n1 is now argument to the function factorial. The argument is mapped to the parameters in the parameter list of the function. The function header is
           
            int factorial(int n)

The body of the function contains two return statements. If the value entered by the user is less than and equal to 1 then value 1 is returned else computed factorial is returned. The type of the expression returned is integer.

Parameter passing mechanism

There are two parameter passing mechanisms for passing arguments to functions such as pass by value and pass by reference.

Pass by value

In pass be value mechanism copies of the arguments are created and which are stored in the temporary locations of the memory. The parameters are mapped to the copies of the arguments created. The changes made to the parameter do not affect the arguments. Pass by value mechanism provides security to the calling program. Here is a program which illustrates the working of pass by value mechanism.

#include<iostream>
using namespace std;
int add(int n);

int main()
{
            int number,result;
            number=5;
            cout << " The initial value of number : " << number << endl;
            result=add(number);
            cout << " The final value of number : " << number << endl;
            cout << " The result is : " << result << endl;
            return(0);
}

int add(int number)
{
            number=number+100;
            return(number);
}

The result of the program is:-


The value of the variable number before calling the function is 5. The function call is made and function adds 100 to the parameter number. When the function is returned the result contains the added value. The final value of the number remains same as 5. This shows that operation on parameter does not produce effect on arguments.

Pass by reference

Pass by reference is the second way of passing parameters to the function. The address of the argument is copied into the parameter. The changes made to the parameter affect the arguments.  The address of the argument is passed to the function and function modifies the values of the arguments in the calling function. Here is a program which illustrates the working of pass by reference mechanism.

#include<iostream>
using namespace std;
int add(int &number);

int main ()
{
            int number;
            int result;
            number=5;
            cout << "The value of the variable number before calling the function : " << number << endl;
            result=add(&number);
            cout << "The value of the variable number after the function is returned : " << number << endl;
            cout << "The value of result : " << result << endl;
            return(0);
}

int add(int &p)
{
            *p=*p+100;
            return(*p);
}

The result of the program is:-

           

The address of the variable is passed to the function. The variable p points to the memory address of the variable number. The value is incremented by 100. It changes the actual contents of the variable number. The value of variable number before calling the function is 100 and after the function is returned the value of variable number is changed to 105.

           
           
After an introduction of functions, let us move on to discuss structures.

Compound Data Types: Pointer in C++

                                                Pointers

Before reading this tutorial, you should have knowledge of arrays.

A pointer is a variable that is used to store a memory address. The address is the location of the variable in the memory. Pointers help in allocating memory dynamically. Pointers improve execution time and saves space.  Pointer points to a particular data type. The general form of declaring pointer is:-

            type *variable_name;

type is the base type of the pointer and variable_name is the name of the variable of the pointer. For example,

            int *x;

x is the variable name and it is the pointer of type integer.  

Pointer Operators

There are two important pointer operators such as ‘*’ and ‘&’. The ‘&’ is a unary operator. The unary operator returns the address of the memory where a variable is located.  For example,

            int x*;
            int c;
            x=&c;

variable x is the pointer of the type integer and it points to location of the variable c. When the statement
                       
                        x=&c;

is executed, ‘&’ operator returns the memory address of the variable c and as a result x will point to the memory location of variable c.

The ‘*’ operator is called the indirection operator. It returns the contents of the memory location pointed to.  The indirection operator is also called deference operator. For example,

            int x*;
            int c=100;
            int p;
x=&c;
            p=*x;

variable x is the pointer of integer type. It points to the address of the location of the variable c. The pointer x will contain the contents of the memory location of variable c. It will contain value 100. When statement
                       
p=*x;

is executed, ‘*’ operator returns the content of the pointer x and variable p will contain value 100 as the pointer x contain value 100 at its memory location.  Here is a program which illustrates the working of pointers.

#include<iostream>
using namespace std;

int main ()
{
            int *x;
            int c=200;
            int p;
            x=&c;
            p=*x;
            cout << " The address of the memory location of x : " << x << endl;
            cout << " The contents of the pointer x : " << *x << endl;
            cout << " The contents of the variable p : " << p << endl;
            return(0);
}

The result of the program is:-


In the program variable x is the pointer of integer type. The statement

            x=&c;

points variable x to the memory location of variable c. The statement

            p=*x;

makes the contents of the variable p same as the contents of the variable c as x is pointing to the memory location of c.  The statement

          cout << " The address of the memory location of x : " << x << endl;

prints the memory address of variable x which it is pointing to. It prints the hexadecimal address 0012FF78. This address will be different when the program is run on different computers. The statement

             cout << " The contents of the pointer x : " << *x << endl;

prints the contents of memory location of the variable x which it is pointing to. The contents are same as the variable c which has value 200.  The statement

            cout << " The contents of the variable p : " << p << endl;

has the same output 200 as the statement above. The contents of variable p is same as the contents of the pointer x.

Pointer Arithmetic

There are only two arithmetic operations that can be performed on pointers such as addition and subtraction. The integer value can be added or subtracted from the pointer. The result of addition and subtraction is an address. The difference of the two memory addresses results an integer and not the memory address. When a pointer is incremented it points to the memory location of the next element of its base type and when it is decremented it points to the memory location of the previous element of the same base type. For example,

            int *x;
            int *p;
            p=x++;

here x and p are pointers of integer type. Pointer x is incremented by 1. Now variable p points to the memory location next to the memory location of the pointer x. Suppose memory address of x is 2000 and as a result p will contain memory address 2004 because integer type takes four bytes so the memory address is incremented by 4. Incrementing the pointer results in incrementing the memory address by the number of bytes occupied by the base type. For example,

      double *x;
      double *p;
      p=x++;

variables x and p are pointers of double type. Pointer x is incremented by 1. Now if the memory address of x was 2000 and after incrementing p will contain memory address 2008 as double takes 8 bytes. Decrementing the pointer results in decrementing the memory address by the number of bytes occupied by the base type. You cannot add two pointers. No multiplication and division can be performed on pointers. Here is a program which illustrates the working of pointer arithmetic.

#include<iostream>
using namespace std;

int main ()
{
            int *x;
            int *p,*q;
            int c=100,a;
            x=&c;
            p=x+2;
            q=x-2;
            a=p-q;
            cout << "The address of x : " << x << endl;
            cout << "The address of p after incrementing x by 2 : " << p << endl;
            cout << "The address of q after derementing  x by 2 : " << q << endl;
            cout << " The no of elements between p and q :" << a << endl;
            return(0);
}

The result of the program is:-


In the program x, p and q are pointers of integer type. The statement

            p=x+2;

makes p to point to the memory address which is next two memory locations apart from the location of x.  The statement

          q=x-2;

makes q to point to memory address which is previous two memory locations apart from the location of x. The statement

            a=p-q;

computes the no of memory locations between p and q will come out to be 4. The statement
           
cout << "The address of x : " << x << endl;

prints the address of the memory location of x which is 0012FF70. The statement

            cout << "The address of p after incrementing x by 2 : " << p << endl;

prints the memory address of p which comes out to be 0012FF78. Each memory location occupies 4 bytes. Therefore after incrementing by 2, memory address is incremented by 8. The statement

            cout << "The address of q after decrementing  x by 2 : " << q << endl;

prints the memory address of q which is 0012FF68. After decrementing, the memory address is decremented by 8. The statement

            cout << " The no of elements between p and q :" << a << endl;

prints the no of memory locations between p and q which comes out to be 4 as p points to next two memory locations of x and q points to the previous two memory locations of x.

Pointers and Arrays

The pointers and arrays have a very close relationship. The pointer can be set to the address of the first element of the array. For example,

            int age[];
            int *p;
            p=&age;
p will point to the address of the first element of the array. For example

            (p+4)

will point to the fifth element of the array.  Pointers are helpful where size of the array is unknown. Declaring the array with a size of large value wastes lot of space. Pointers improve the execution time. Here is a program which illustrates the working of arrays and pointers.

#include<iostream>
using namespace std;

int main()
{
            int age[5];
            int *p;
            int sum=0,i;
            char yes='y';
            p=age;
            for(i=0;i<5;i++)
            {
                        cout << "Enter the age of a student" << endl;
                        cin >> *p;
                        sum=sum+*p;
                        p++;
            }
            p=age;
            cout << "The sum of the ages" << sum << endl;\
            cout << "The age of the last student is : " << *(p + 4) << endl;
            return(0);
}

The result of the program is:-


The array age is of integer type. The pointer p points to the first element of the array.
           
            p=age;

The user is allowed to enter the age of the student. The statement

            cin >> *p;

stores the age of the person in contents of the array.  The pointer is incremented by one memory location so that next time age is stored in new memory location.

            p++;

sum of the ages is calculated. The pointer is again referred to the address of the first element of the array. The age of the last student cab be accessed using *(p+4) which contains the value of the 5th element of the array.


After an introduction of arrays, let us move on to discuss functions.