20.7.13

C++ : Overloading

C++ allows you to specify more than one definition for a function name or an operator in the same scope, which is called function overloading and operator overloading respectively.


Function overloading in C++:

You can have multiple definitions for the same function name in the same scope. The definition of the function must differ from each other by the types and/or the number of arguments in the argument list. You can not overload function declarations that differ only by return type.
Following is the example where same function print() is being used to print different data types:
#include <iostream>
using namespace std;
 
class printData 
{
   public:
      void print(int i) {
        cout << "Printing int: " << i << endl;
      }

      void print(double  f) {
        cout << "Printing float: " << f << endl;
      }

      void print(char* c) {
        cout << "Printing character: " << c << endl;
      }
};

int main(void)
{
   printData pd;
 
   // Call print to print integer
   pd.print(5);
   // Call print to print float
   pd.print(500.263);
   // Call print to print character
   pd.print("Hello C++");
 
   return 0;
}
When the above code is compiled and executed, it produces following result:
Printing int: 5
Printing float: 500.263
Printing character: Hello C++
Example-2: Function Overloading using Sum function with Switch case.
#include<iostream> using namespace std; class A { public:     int s,a,b,c;     void sum(int a, int b, int c)     {         cout <<a+b+c<<endl;     }     void sum(int a, int b)     {         cout<<a+b;     }     void sum(float a, float b)     {         cout<<a+b;     } }; int main() {     A aa;     int x,y,z,choice;     cout<<"Enter your choice between 1 and 3: ";     cin>>choice;     switch(choice)     {         case 1:     cout<<"Enter 3 interger value"<<endl;     cin>>x>>y>>z;     aa.sum(x,y,z);     break;         case 2:     cout<<"Enter 2 integer value"<<endl;     cin>>x>>y;     aa.sum(x,y);     break;         case 3:     float m,n;     cout<<"Enter 2 float value"<<endl;     cin>>m>>n;     aa.sum(m,n);         default:             break;     } }
Output:

Operator overloading in C++:

Following is the example to show the concept of operator over loading using a member function. Here an object is passed as an argument whose properties will be accessed using this object, the object which will call this operator can be accessed using this operator as explained below:
#include <iostream>
using namespace std;

class Box
{
   public:

      double getVolume(void)
      {
         return length * breadth * height;
      }
      void setLength( double len )
      {
          length = len;
      }

      void setBreadth( double bre )
      {
          breadth = bre;
      }

      void setHeight( double hei )
      {
          height = hei;
      }
      // Overload + operator to add two Box objects.
      Box operator+(const Box& b)
      {
         Box box;
         box.length = this->length + b.length;
         box.breadth = this->breadth + b.breadth;
         box.height = this->height + b.height;
         return box;
      }
   private:
      double length;      // Length of a box
      double breadth;     // Breadth of a box
      double height;      // Height of a box
};
// Main function for the program
int main( )
{
   Box Box1;                // Declare Box1 of type Box
   Box Box2;                // Declare Box2 of type Box
   Box Box3;                // Declare Box3 of type Box
   double volume = 0.0;     // Store the volume of a box here
 
   // box 1 specification
   Box1.setLength(6.0); 
   Box1.setBreadth(7.0); 
   Box1.setHeight(5.0);
 
   // box 2 specification
   Box2.setLength(12.0); 
   Box2.setBreadth(13.0); 
   Box2.setHeight(10.0);
 
   // volume of box 1
   volume = Box1.getVolume();
   cout << "Volume of Box1 : " << volume <<endl;
 
   // volume of box 2
   volume = Box2.getVolume();
   cout << "Volume of Box2 : " << volume <<endl;

   // Add two object as follows:
   Box3 = Box1 + Box2;

   // volume of box 3
   volume = Box3.getVolume();
   cout << "Volume of Box3 : " << volume <<endl;

   return 0;
}
When the above code is compiled and executed, it produces following result:
Volume of Box1 : 210
Volume of Box2 : 1560
Volume of Box3 : 5400

C++ : Inheritance with BASE & DERIVED Classes

Inheritance allows us to define a class in terms of another class, which makes it easier to create and maintain an application. This also provides an opportunity to reuse the code functionality and fast implementation time.
The programmer can designate that the new class should inherit the members of an existing class. This existing class is called the base class, and the new class is referred to as the derived class.
The idea of inheritance implements the is a relationship. For example, mammal IS-A animal, dog IS-A mammal hence dog IS-A animal as well and so on.

Base & Derived Classes:

A class can be derived from more than one classes, which means it can inherit data and functions from multiple base classes. To define a derived class, we use a class derivation list to specify the base class(es). A class derivation list names one or more base classes and has the form:
class derived-class: access-specifier base-class
Where access-specifier is one of public, protected, or private, and base-class is the name of a previously defined class. If the access-specifier is not used, then it is private by default.
Consider a base class Shape and its derived class Rectangle as follows:
#include <iostream>
 
using namespace std;

// Base class
class Shape 
{
   public:
      void setWidth(int w)
      {
         width = w;
      }
      void setHeight(int h)
      {
         height = h;
      }
   protected:
      int width;
      int height;
};

// Derived class
class Rectangle: public Shape
{
   public:
      int getArea()
      { 
         return (width * height); 
      }
};

int main(void)
{
   Rectangle Rect;
 
   Rect.setWidth(5);
   Rect.setHeight(7);

   // Print the area of the object.
   cout << "Total area: " << Rect.getArea() << endl;

   return 0;
}
When the above code is compiled and executed, it produces following result:
Total area: 35


Multiple Inheritances:

A C++ class can inherit members from more than one class and here is the extended syntax:
class derived-class: access baseA, access baseB....
Where access is one of public, protected, or private and would be given for every base class and they will be separated by comma as shown above. Let us try the following example:
#include <iostream>
 
using namespace std;

// Base class Shape
class Shape 
{
   public:
      void setWidth(int w)
      {
         width = w;
      }
      void setHeight(int h)
      {
         height = h;
      }
   protected:
      int width;
      int height;
};

// Base class PaintCost
class PaintCost 
{
   public:
      int getCost(int area)
      {
         return area * 70;
      }
};

// Derived class
class Rectangle: public Shape, public PaintCost
{
   public:
      int getArea()
      { 
         return (width * height); 
      }
};

int main(void)
{
   Rectangle Rect;
   int area;
 
   Rect.setWidth(5);
   Rect.setHeight(7);

   area = Rect.getArea();
   
   // Print the area of the object.
   cout << "Total area: " << Rect.getArea() << endl;

   // Print the total cost of painting
   cout << "Total paint cost: $" << Rect.getCost(area) << endl;

   return 0;
}
When the above code is compiled and executed, it produces following result:
Total area: 35
Total paint cost: $2450
When deriving a class from a base class, the base class may be inherited through public, protected orprivate inheritance. The type of inheritance is specified by the access-specifier as explained above.
We hardly use protected or private inheritance but public inheritance is commonly used. While using different type of inheritance, following rules are applied:
  • Public Inheritance: When deriving a class from a public base class, public members of the base class become public members of the derived class and protected members of the base class become protected members of the derived class. A base class's private members are never accessible directly from a derived class, but can be accessed through calls to the publicand protected members of the base class.
  • Protected Inheritance: When deriving from a protected base class, public and protectedmembers of the base class become protected members of the derived class.
  • Private Inheritance: When deriving from a private base class, public and protected members of the base class become private members of the derived class.
Exercise-1: Write a c++ program using Inheritance to check whether the given integer number is palindrome or not ?
Exercise-2: Given a range [a,b], you are to  find the summation of all the odd integers in this range. For example,the summation of all the odd integers in the range [3,9] is 3 + 5 + 7 + 9 = 24. View Details:
Exercise-3: Mohammad has recently visited Switzerland. As he loves his friends very much, he decided to buy some chocolate for them, but as this fine chocolate is very ex-pensive (You know Mohammad is a little BIT stingy!), he could only afford buying one chocolate, albeit a very big one (part of it can be seen in  figure  below) for all of them as a souvenir. Now, he wants to give each of his friends exactly one part of this chocolate and as he believes all human beings are equal (!), he wants to split it into equal parts.The chocolate is an M x N rectangle constructed from M x N unit-sized squares. You can assume that Mohammad has also M x N friends waiting to receive their piece of chocolate. To split the chocolate, Mohammad can cut it in vertical or horizontal direction (through the lines that separate the squares). Then, he should do the same with each part separately until he
reaches M x N unit size pieces of chocolate. Unfortunately, because he is a little lazy, he wants to use the minimum number of cuts required to accomplish this task.Your goal is to tell him the minimum number of cuts needed to split all of the chocolate squares apart. View Details:

C++ : Object and Class with a traditional BOX example

A class definition starts with the keyword class followed by the class name; and the class body, enclosed by a pair of curly braces. A class definition must be followed either by a semicolon or a list of declarations. For example we defined the Box data type using the keyword class as follows:

class Box
{
   public:
      double length;   // Length of a box
      double breadth;  // Breadth of a box
      double height;   // Height of a box
};

The keyword public determines the access attributes of the members of the class that follow it. 
A public member can be accessed from outside the class anywhere within the scope of the class object. 
You can also specify the members of a class as private or protected which we will discuss in a sub-section.

When you define a class, you define a blueprint for a data type. This doesn't actually define any data, but it does define what the class name means, that is, what an object of the class will consist of and what operations can be performed on such an object.


A class provides the blueprints for objects, so basically an object is created from a class. We declare objects of a class with exactly the same sort of declaration that we declare variables of basic types. Following statements declare two objects of class Box:
Box Box1;          // Declare Box1 of type Box
Box Box2;          // Declare Box2 of type Box
Both of the objects Box1 and Box2 will have their own copy of data members.


The Access method between Object and Class:

The public data members of objects of a class can be accessed using the direct member access operator (.). Let us try following example to make the things clear:

#include <iostream>

using namespace std;

class Box
{
   public:
      double length;   // Length of a box
      double breadth;  // Breadth of a box
      double height;   // Height of a box
};

int main( )
{
   Box Box1;        // Declare Box1 of type Box
   Box Box2;        // Declare Box2 of type Box
   double volume = 0.0;     // Store the volume of a box here
 
   // box 1 specification
   Box1.height = 5.0; 
   Box1.length = 6.0; 
   Box1.breadth = 7.0;

   // box 2 specification
   Box2.height = 10.0;
   Box2.length = 12.0;
   Box2.breadth = 13.0;
   // volume of box 1
   volume = Box1.height * Box1.length * Box1.breadth;
   cout << "Volume of Box1 : " << volume <<endl;

   // volume of box 2
   volume = Box2.height * Box2.length * Box2.breadth;
   cout << "Volume of Box2 : " << volume <<endl;
   return 0;
}
When the above code is compiled and executed, it produces following result:
Volume of Box1 : 210
Volume of Box2 : 1560

It is important to note that private and protected members can not be accessed directly using direct member access operator (.). We will learn how private and protected members can be accessed.

 

Read Class and Object with Constructor and Destructor  with the Exercise of Area of a CUBE :

8.6.13

Exercise Week-1: Variable, Datatype and Initialization

While visiting the below link, read carefully the full page. The source code page will contains both C and C++  Code  simultaneously.



Exercise-1:Adding Two Numbers








Declaration of variables

Declaration

In order to use a variable in C++, we must first declare it specifying which data type we want it to be. The syntax to declare a new variable is to write the specifier of the desired data type (like int, bool, float...) followed by a valid variable identifier. For example


int a;
float mynumber;

These are two valid declarations of variables. The first one declares a variable of type int with the identifier a. The second one declares a variable of type float with the identifier mynumber. Once declared, the variables a and mynumber can be used within the rest of their scope in the program. If you are going to declare more than one variable of the same type, you can declare all of them in a single statement by separating their identifiers with commas. For example:

int a, b, c;

This declares three variables (a, b and c), all of them of type int, and has exactly the same meaning as:

int a;
int b;
int c;

The integer data types char, short, long and int can be either signed or unsigned depending on the range of numbers needed to be represented. Signed types can represent both positive and negative values, whereas unsigned types can only represent positive values (and zero). This can be specified by using either the specifier signed or the specifier unsigned before the type name. For example:

unsigned short int NumberOfSisters;
signed int MyAccountBalance;

By default, if we do not specify either signed or unsigned most compiler settings will assume the type to be signed, therefore instead of the second declaration above we could have written:


int MyAccountBalance;

with exactly the same meaning (with or without the keyword signed) An exception to this general rule is the char type, which exists by itself and is considered a different fundamental data type from signed char and unsigned char, thought to store characters. You should use either signed or unsigned if you intend to store numerical values in a char-sized variable. short and long can be used alone as type specifiers. In this case, they refer to their respective integer fundamental types: short is equivalent to short int and long is equivalent to long int. The following two variable declarations are equivalent:

short Year;
short int Year;

Finally, signed and unsigned may also be used as standalone type specifiers, meaning the same as signed int and unsigned int respectively. The following two declarations are equivalent:

unsigned NextYear;
unsigned int NextYear;

To see what variable declarations look like in action within a program, we are going to see the C++ code of the example about your mental memory proposed at the beginning of this section:


// operating with variables
#include <iostream>
using namespace std;
int main ()
{
// declaring variables:
int a, b;
int result;
// process:
a = 5;
b = 2;
a = a + 1;
result = a - b;
// print out the result:
cout << result;
// terminate the program:
return 0;
}


Initialization of variables

When declaring a regular local variable, its value is by default undetermined. But you may want a variable to store a concrete value at the same moment that it is declared. In order to do that, you can initialize the variable. There are two ways to do this in C++:

The first one, known as c-like, is done by appending an equal sign followed by the value to which the variable will be initialized:

type identifier = initial_value ;

For example, if we want to declare an int variable called a initialized with a value of 0 at the moment in which it is declared, we could write:

int a = 0;

The other way to initialize variables, known as constructor initialization, is done by enclosing the initial value between parentheses (()):

type identifier (initial_value) ;



For example:

int a (0);

Both ways of initializing variables are valid and equivalent in C++.


// initialization of variables
#include <iostream>
using namespace std;
int main ()
{
int a=5; // initial value = 5
int b(2); // initial value = 2
int result; // initial value
undetermined
a = a + 3;
result = a - b;
cout << result;
return 0;
}

Output:

6


C++ Variables, Identifiers and Data Types


Variable:

programming is not limited only to printing simple texts on the screen. In order to go a little further on and to become able to write programs that perform useful tasks that really save us work we need to introduce the concept of variable.

Let us think that I ask you to retain the number 5 in your mental memory, and then I ask you to memorize also the number 2 at the same time. You have just stored two different values in your memory. Now, if I ask you to add 1 to the first number I said, you should be retaining the numbers 6 (that is 5+1) and 2 in your memory. Values that we could now for example subtract and obtain 4 as result. The whole process that you have just done with your mental memory is a simile of what a computer can do with
two variables. The same process can be expressed in C++ with the following instruction set:

a = 5;
b = 2;
a = a + 1;
result = a - b;


Obviously, this is a very simple example since we have only used two small integer values, but consider that your computer can store millions of numbers like these at the same time and conduct sophisticated mathematical operations with them.

Therefore, we can define a variable as a portion of memory to store a determined value.

Each variable needs an identifier t
hat distinguishes it from the others, for example, in the previous code the variable identifiers were a, b and result, but we could have called the variables any names we wanted to invent, as long as they were valid identifiers.

Identifiers:


A valid identifier is a sequence of one or more letters, digits or underscore characters (_). Neither spaces nor
punctuation marks or symbols can be part of an identifier. Only letters, digits and single underscore characters are
valid.


Another rule that you have to consider when inventing your own identifiers is that they cannot match any keyword of the C++ language nor your compiler's specific ones, which are reserved keywords. The standard reserved keywords are:

asm, auto, bool, break, case, catch, char, class, const, const_cast, continue, default, delete, do, double, dynamic_cast, else, enum, explicit, export, extern, false, float, for, friend, goto, if, inline, int, long, mutable, namespace, new, operator, private, protected, public, register, reinterpret_cast, return, short, signed, sizeof, static, static_cast, struct, switch, template, this, throw, true, try, typedef, typeid, typename, union, unsigned, using, virtual, void, volatile, wchar_t, while

Additionally, alternative representations for some operators cannot be used as identifiers since they are reserved words under some circumstances:

and, and_eq, bitand, bitor, compl, not, not_eq, or, or_eq, xor, xor_eq

Note: The C++ language is a "case sensitive" language. That means that an identifier written in capital letters is not equivalent to another one with the same name but written in small letters. Thus, for example, the RESULT variable is not the same as the result variable or the Result variable. These are three different variable identifiers.


Fundamental data types

When programming, we store the variables in our computer's memory, but the computer has to know what kind of data we want to store in them, since it is not going to occupy the same amount of memory to store a simple number than to store a single letter or a large number, and they are not going to be interpreted the same way. The memory in our computers is organized in bytes. A byte is the minimum amount of memory that we can manage in C++. A byte can store a relatively small amount of data: one single character or a small integer (generally an integer between 0 and 255). In addition, the computer can manipulate more complex data types that come from grouping several bytes, such as long numbers or non-integer numbers. Next you have a summary of the basic fundamental data types in C++, as well as the range of values that can be represented with each one:




* The values of the columns Size and Range depend on the system the program is compiled for. The values shown above are those found on most 32-bit systems. But for other systems, the general specification is that int has the natural size suggested by the system architecture (one "word") and the four integer types char, short, int and long must each one be at least as large as the one preceding it, with char being always 1 byte in size. The same applies to the floating point types float, double and long double, where each one must provide at least as much precision as the preceding one.