Polymorphism occurs when there is a hierarchy of classes and they are related by inheritance.
C++ polymorphism means that a call to a member function will cause a different function to be executed depending on the type of object that invokes the function.
Consider the following example where a base class has been derived by other two classes:
Polymorphism
Statement: | Explained in: |
---|---|
int A::b(int c) { } | Classes |
a->b | Data structures |
class A: public B {}; | Friendship and inheritance |
Pointers to base class
One of the key features of class inheritance is that a pointer to a derived class is type-compatible with a pointer to its base class. Polymorphism is the art of taking advantage of this simple but powerful and versatile feature.The example about the rectangle and triangle classes can be rewritten using pointers taking this feature into account:
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Function
main
declares two pointers to Polygon
(named ppoly1
and ppoly2
). These are assigned the addresses of rect
and trgl
, respectively, which are objects of type Rectangle
and Triangle
. Such assignments are valid, since both Rectangle
and Triangle
are classes derived from Polygon
.Dereferencing
ppoly1
and ppoly2
(with *ppoly1
and *ppoly2
) is valid and allows us to access the members of their pointed objects. For example, the following two statements would be equivalent in the previous example:
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|
But because the type of
ppoly1
and ppoly2
is pointer to Polygon
(and not pointer to Rectangle
nor pointer to Triangle
), only the members inherited from Polygon
can be accessed, and not those of the derived classes Rectangle
and Triangle
. That is why the program above accesses the area
members of both objects using rect
and trgl
directly, instead of the pointers; the pointers to the base class cannot access the area
members.Member
area
could have been accessed with the pointers to Polygon
if area
were a member of Polygon
instead of a member of its derived classes, but the problem is that Rectangle
and Triangle
implement different versions of area
, therefore there is not a single common version that could be implemented in the base class. Virtual members
A virtual member is a member function that can be redefined in a derived class, while preserving its calling properties through references. The syntax for a function to become virtual is to precede its declaration with thevirtual
keyword:
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|
In this example, all three classes (
Polygon
, Rectangle
and Triangle
) have the same members: width
, height
, and functions set_values
and area
.The member function
area
has been declared as virtual
in the base class because it is later redefined in each of the derived classes. Non-virtual members can also be redefined in derived classes, but non-virtual members of derived classes cannot be accessed through a reference of the base class: i.e., if virtual
is removed from the declaration of area
in the example above, all three calls to area
would return zero, because in all cases, the version of the base class would have been called instead.Therefore, essentially, what the
virtual
keyword does is to allow a member of a derived class with the same name as one in the base class to be appropriately called from a pointer, and more precisely when the type of the pointer is a pointer to the base class that is pointing to an object of the derived class, as in the above example.A class that declares or inherits a virtual function is called a polymorphic class.
Note that despite of the virtuality of one of its members,
Polygon
was a regular class, of which even an object was instantiated (poly
), with its own definition of member area
that always returns 0.Abstract base classes
Abstract base classes are something very similar to thePolygon
class in the previous example. They are classes that can only be used as base classes, and thus are allowed to have virtual member functions without definition (known as pure virtual functions). The syntax is to replace their definition by =0
(an equal sign and a zero):An abstract base
Polygon
class could look like this:
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Notice that
area
has no definition; this has been replaced by =0
, which makes it a pure virtual function. Classes that contain at least one pure virtual function are known as abstract base classes.Abstract base classes cannot be used to instantiate objects. Therefore, this last abstract base class version of
Polygon
could not be used to declare objects like:
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But an abstract base class is not totally useless. It can be used to create pointers to it, and take advantage of all its polymorphic abilities. For example, the following pointer declarations would be valid:
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And can actually be dereferenced when pointing to objects of derived (non-abstract) classes. Here is the entire example:
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In this example, objects of different but related types are referred to using a unique type of pointer (
Polygon*
) and the proper member function is called every time, just because they are virtual. This can be really useful in some circumstances. For example, it is even possible for a member of the abstract base class Polygon
to use the special pointer this
to access the proper virtual members, even though Polygon
itself has no implementation for this function:
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Virtual members and abstract classes grant C++ polymorphic characteristics, most useful for object-oriented projects. Of course, the examples above are very simple use cases, but these features can be applied to arrays of objects or dynamically allocated objects.
Here is an example that combines some of the features in the latest chapters, such as dynamic memory, constructor initializers and polymorphism:
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Notice that the
ppoly
pointers:
|
|
are declared being of type "pointer to
Polygon
", but the objects allocated have been declared having the derived class type directly (Rectangle
and Triangle
).
md abul kashem
ReplyDeleteid-201410856
45th
//Polymorphism
#include
using namespace std;
class sc
{
public:
void setnum(int n)
{
number=n;
}
protected: int number;
};
class square: public sc
{
public:
int re;
void sq()
{
re=number*number;
cout<<"The result of sq : "<>n;
p1->setnum(n);
s.sq();
cout<<"\n\nEnter the number for cube: ";
cin>>n;
p2->setnum(n);
cb.cub();
return 0;
}
#include
ReplyDeleteusing namespace std;
class shape
{
protected:
int width, height;
public:
void set_values (int a, int b)
{
width=a;
height=b;
}
virtual float area()
{
return 0;
}
};
class Rectangle: public shape
{
public:
float area()
{
return width*height;
}
};
class Triangle: public shape
{
public:
float area()
{
return width*height/2;
}
};
int main ()
{
//float area1,area2;
Rectangle rect;
Triangle trgl;
shape *shape1 = ▭
shape1->set_values (10,10);
cout <<"The area of rectangle: "<area()<set_values (5,5);
//area1=rect.area();
//area2=trgl.area();
cout <<"The area of triangle: "<area()<<endl;
return 0;
}
nice
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